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Spirit Charmers

Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

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Card Type
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Spell

Category
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Quick-Play Spell

Archetypes

Spiritual Art

Alternate Artwork

Sets

  • SDCH-EN041
    UR

    Structure Deck: Spirit Charmers