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Sekka's Light

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

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Card Type
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Spell

Category
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Normal Spell

Archetypes

N/A

Alternate Artwork

Sets

  • FLOD-EN062
    R

    Flames of Destruction

  • OP09-EN011
    SR

    OTS Tournament Pack 9

  • MP19-EN041
    PScR

    2019 Gold Sarcophagus Tin Mega Pack