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Rite of Aramesir

If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

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Card Type
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Spell

Category
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Normal Spell

Archetypes

Adventurer

Alternate Artwork

Sets

  • GRCR-EN025
    UR

    The Grand Creators

  • GRCR-EN025
    CR

    The Grand Creators

  • BLMR-EN093
    ScR

    Battles of Legend: Monstrous Revenge

  • BLMR-EN093
    QCScR

    Battles of Legend: Monstrous Revenge

  • MP23-EN264
    PScR

    25th Anniversary Tin: Dueling Heroes Mega Pack

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