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TCG
OCG
MD

Red Reboot

When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

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Card Type
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Trap

Category
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Counter Trap

Archetypes

N/A

Alternate Artwork

Sets

  • FLOD-EN068
    SR

    Flames of Destruction

  • SDRR-EN035
    C

    Structure Deck: Rokket Revolt

  • MP19-EN046
    PScR

    2019 Gold Sarcophagus Tin Mega Pack

  • DUDE-EN056
    UR

    Duel Devastator

  • OP19-EN027
    C

    OTS Tournament Pack 19