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Play the Diabell

If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.

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Card Type
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Spell

Category
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Quick-Play Spell

Archetypes

Diabell

Alternate Artwork

Sets

  • SUDA-EN056
    C

    Supreme Darkness