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Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.

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Card Type
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Trap

Category
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Normal Trap

Archetypes

Neo Space, Neos

Alternate Artwork

Sets

  • SAST-EN071
    SR

    Savage Strike

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