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Magical Musket - Last Stand

When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

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Card Type
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Trap

Category
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Counter Trap

Archetypes

Magical Musket

Alternate Artwork

Sets

  • SPWA-EN028
    ScR

    Spirit Warriors