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Magical Hats

During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

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Card Type
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Trap

Category
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Normal Trap

Archetypes

N/A

Alternate Artwork

Sets

  • DB1-EN087
    R

    Dark Beginning 1

  • PSV-EN033
    SR

    Pharaoh's Servant

  • CP06-EN019
    C

    Champion Pack: Game Six

  • DPYG-EN028
    R

    Duelist Pack: Yugi

  • RP02-EN010
    R

    Retro Pack 2