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MD

Magical Citadel of Endymion

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

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Card Type
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Spell

Category
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Field Spell

Archetypes

Endymion

Alternate Artwork

Sets

  • SDSC-EN019
    C

    Spellcaster's Command Structure Deck

  • OP07-EN008
    SR

    OTS Tournament Pack 7

  • DASA-EN055
    ScR

    Dark Saviors

  • SR08-EN024
    C

    Structure Deck: Order of the Spellcasters

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