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Karakuri Cash Inn

Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.

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Card Type
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Trap

Category
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Normal Trap

Archetypes

Karakuri

Alternate Artwork

Sets

  • IGAS-EN073
    C

    Ignition Assault