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Iron Thunder

When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

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Card Type
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Trap

Category
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Counter Trap

Archetypes

Mythical Dragon

Alternate Artwork

Sets

  • PHNI-EN080
    ScR

    Phantom Nightmare

  • PHNI-EN080
    QCScR

    Phantom Nightmare