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TCG
OCG
MD

Explosive Urchin

Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.

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Card Type
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Trap

Category
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Continuous Trap

Archetypes

N/A

Alternate Artwork

Sets

  • GENF-EN065
    C

    Generation Force