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MD

Endymion's Lab

This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.

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Card Type
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Spell

Category
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Continuous Spell

Archetypes

Endymion

Alternate Artwork

Sets

  • SR08-EN023
    C

    Structure Deck: Order of the Spellcasters