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Emergeroid Call

When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.

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Card Type
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Trap

Category
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Counter Trap

Archetypes

roid

Alternate Artwork

Sets

  • LEDU-EN032
    UR

    Legendary Duelists

  • LDS1-EN044
    C

    Legendary Duelists: Season 1

  • SGX2-ENB20
    C

    Speed Duel GX: Midterm Paradox