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MD

Aroma Healing

Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.

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Card Type
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Trap

Category
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Normal Trap

Archetypes

Aroma

Alternate Artwork

Sets

  • PHNI-EN077
    C

    Phantom Nightmare